Character Sheet Player : Thomas Campaign: Laumann Name: Kriton Aka: Level: 15 Dev.Pts. 960 Profession: Seer Sessions: 9 Race: Human Gender: male Age: 34 Build: slender Height: 156 Weight: 47,7 DB: 0 Resistance against: Soul departure: 10 Healing Rate: 1 Poison 11 Exhaustion Points: 79 Movement Rate: 84 Disease 11 Max. Stun Rnds: 11 Maximum Hits: 167 Initiative: 0 Base Spell Casting: 30 Power Points: 158 Background: subconcious discipline, good eyes Will: 112 Körperzonen Wurf MOD AT Origin Stat Temp Bonus Rechtes unteres Bein 1-5 -40 61 CO 71 11 Linkes unteres Bein 6-10 -40 51 AG 51 1 Rechtes oberes Bein 11-19 -30 50 ST 50 0 Linkes oberes Bein 20-28 -30 50 QU 50 0 Unterleib 29-41 -30 95 CH 99 25 Brust 42-64 -20 107 IG 137 44 Rechter unterer Arm 65-71 -60 115 MA 135 43 Linker unterer Arm 72-78 -60 AU 87 Rechter oberer Arm 29-85 -40 Linker oberer Arm 86-92 -40 Kopf 93-100 -75 Skill Cost Rank Bonus Stat Bonus Level Other Total Appraisal "2;5//1;3" 7 35 IG 44 2 109 Attunement "2;6//2;5" 7 35 MA/IG 44 2 109 Body Developement "6//3;5" 8 40 CO 11 58 Climbing "4//3;5" 1 5 AG/ST 1 6 Dancing "2;5//1;6" 16 62 AG/IG 23 3 130 First Aid "2;6//2;6" 6 30 AG/IG 23 53 History Lore "1;4//1;4" 7 35 IG 44 3 124 Hypnosis "2;5//1;5" 10 50 IG 44 2 124 Lip Reading "1;4//1;4" 7 35 IG 44 3 124 Magic Ritual "2;6//1;3" 16 62 IG/MA 44 3 151 Mathematics "2;5//1;5" 7 35 IG 44 2 109 Meditation "1;2//1;3" 10 50 IG/CH 35 3 130 Dragon Lore "3;4//1;5" 7 35 IG 44 3 124 Navigation "1;2//1;2" 7 35 IG 44 3 124 Perception "1;3/1;2" 20 70 IG/IG/MA 44 3 20 179 Persuading "2;4//1;4" 16 62 IG/CH 35 2 127 Philosphy / Religous Doctrine "1;2//1;2" 6 30 IG 44 3 119 Plant Lore "2;5//1;5" 8 40 IG 44 2 114 Puplic Speaking "2;4//2;4" 8 40 CH/IG 35 2 105 Riding "2//3;6" 5 25 AG 1 26 Runes "2;6//1;5" 7 35 IG 44 3 124 Sprinting "3//3;6" 3 15 QU 0 15 Swimming "3//3;7" 3 15 AG 1 16 Gambling "1;4//1;3" 10 50 IG/AG 23 3 118 Rigid Leather "3;6//3;6" 10 50 AG/AG/ST 1 1 66 Weather Watching "1;2//1;2" 6 30 IG 44 3 119 Finesse "1;6" 10 50 IG 44 1 109 Penitration "1;2" 25 75 MA 43 3 163 Parma Magica "1;2" 16 62 MA 43 3 150 Power Projection "1;2" 25 75 MA 43 3 163 Power Point Development "1;2" 20 70 MA 43 3 158 Scrying "1;2//1;2" 20 70 IG/MA 44 3 159 Demon Lore "1;4//1;5" 10 50 IG 44 3 139 Divination "1;3//1;2" 20 70 IG/MA 44 3 159 Heavy Crossbow "2;8" 10 50 IG/IG/AG 30 1 20 115 Englisch 10 10 Nickelisch 6 - Französisch 8 7 Russisch 7 7 Spanisch 8 7 Latein 10 12 Deutsch 7 7 Arabisch 8 9 Nordisch 7 7 Keltisch 8 7 Griechisch 10 10 Item Weight Description Spell Name Level Cost Duration Range Effect CLOAKING OPEN Blur 2 2 1 min/lvl self +10 DB Shadow 4 2 10 min/lvl self +25 up to +75 stalk/hide Invivibility 6 2 24 h self 1 feet radius Invisibility 9 4 24 h self up to 1 feet radius Shadow Mentalist 10 2 1 min/lvl (C) 100' creates duplicate (moves as caster (will = concentrates)) Facades II 11 4 1 h/lvl self look like any humanoid figure (20%) BRILLIANCE OPEN Projected Light 1 2 10 min/lvl self 20' flashlight Light 3 2 10 min/lvl touch lights 10' Radius Self Aura 4 2 10 min/lvl self appears more powerful (+5 DB) Light Eruption 5 2 - 100' "RR: -10; All in 10' Radius are stunned for 1 rnd/10 failure" ATTACK AVOIDANCE OPEN Shield 3 4 1 min/lvl self "acts as a shield; +25 DB" Deflect 5 2 - self deflects one missile attack (+100 DB) Bladeturn 6 2 - self deflects one melee attack (+100 DB) ILLUSIONS OPEN Bending 1 2 10 min/lvl 100' inanimate object (1000 cu') appears 10' on the left/right Light /Sound Mirage 3 2 1 min/lvl 50' creates a simple image or sound in a 10' Radius Illusion II 5 2 1 min/lvl 50' creates standalone illusion with 2 options Phantasm I 6 2 1 min/lvl (C) 50' creates animated illusion with one option SELF HEALING (subc.) OPEN Clot I 2 2 C self "reduces 1 hit/rnd; permanent after 1 hour" Clot III 4 2 C self "reduces 3 hit/rnd; permanent after 1 hour" Pain Relief I 5 2 C self heals 1 hit/min Fracture Repair 6 2 C self heals one broken bone after 1-10 days Muscle/Tendom Repair 8 2 C self heals damaged tendom/muscle after 1-10 days Nerve Repair 10 2 C self heals damaged nerves after 1-10 days Vein/Artery Repair 12 4 C self heals damaged blood vessels after 1-10 days Pain Relief II 13 4 C self heals 3 hit/min Self Keeping 15 4 V self sustains body if deadly blow has occured SENSE MASTERY CLOSE Sly Ears 1 2 10 min/lvl self doubles hearing (+50 Perception) Sidevision 3 2 10 min/lvl self Caster has a 300 degree vision SHIFTING CLOSE Contraction 2 2 10 min self "caster is very agile; +50 - +100 Contortion" Face Shifting 3 2 1 hr self casters face resembles someone else Waterlungs 5 2 1 min/lvl self caster can breath water but no air Change to Kind 7 2 10 min/lvl self caster can resemble another humanoid race Face Shifting True 10 4 1 hr/lvl self casters face resembles someone else Changing Lungs 11 4 1 min/lvl self caster can breath air, water, gas etc. TELEKINESIS CLOSE Staying 5 2 2 C 100' Can put pressure up to 5 lbs on one object Staying 25 4 2 C 100' up to 25 lbs Staying II 6 2 C V "as staying 5; one option can be doubled" Telekinesis 25 7 2 C 100' Can move one object up to 25 lbs MOVEMENT CLOSE Leaping 1 2 - self can leap up to 50' or 20' Landing 2 2 - self can land up from 20'/lvl Levitation 3 2 1 min/lvl self can levitate with 10'/rnd Underwater Movement 5 2 10 min/lvl self Caster can take actions as on land Levitation II# 7 2 1 min/lvl self up to 50'/rnd Fly 9 2 1 min/lvl self caster can fly with 15'/rnd Merging 10 2 1 min/lvl self caster can move in/through anything up to 1'/lvl MIND'S DOOR CLOSE Leaving 5 6 - self caster can leave to a place 100' away Leaving II 8 4 - self up to 300' Long door 10 2 - self caster can teleport up to 50' away Run 1 2 10 min/lvl self can run without tiring TRUE SIGHT BASE Watersight 1 2 C self caster can see through 10'/lvl of murky water Woodsight 3 2 C self caster can see through 1'/lvl of wood Long Eye 5 2 C 10'/lvl caster can move his point of view Stonesight 7 2 C self can see through 6''/lvl of stone Dark Sight 8 2 10 min/lvl self caster can see even in magical darkness Illsuionsight 9 2 C self can see through all illusions Watch* 10 2 C self caster can move his point of view anywhere up to 10'/lvl (*100'/lvl) TRUE PERCEPTION BASE Presence 1 2 C 10'/lvl is aware of any thinking being (no PPs) Mind store 3 2 - 10'/lvl can store mental patterns of detected target Finding 5 2 C 100'/lvl caster can find stored target MIND VISION BASE Question I 1 2 - 10' target mus answer one question (mentally) Question II 3 2 - 10' must answer 3 quaestions Thoughts 5 2 1 rnd/lvl (C) 100' caster receives surface thoughts Truth I 7 2 1 min 10' R caster knows when anyone is lying SENSE THROUGH OTHERS BASE Animal sight 1 1 C 100' caster can see through animal Animal Sense 3 2 C 100' caster can use every sense Animal Sight 6 4 C 300' Animal Sense II 8 2 C 300' Sight Merge 10 2 C 300' can use eyes of any target Sensory Merge 12 4 C 300' can use all senses of any target PAST VISION Origins 1 2 - Touch gives general idea of an item Detect Curse 2 2 - Touch detects if an item is cursed Vision behind * 1 year/lvl FUTURE VISIONS Intuition 1 2 - self can gaze 1 minute into the future Intuition* 3 2 - self can gaze 3 minutes into the future (*1min/lvl?) CONVEYANCE BASE Detect psyche 1 2 1 rnd/lvl 100' caster can detect any psyches/souls Conveyance 4 4 10 min/lvl self "casters soul can leave his body; 1000'/min" Conveyance II 8 6 10 min/lvl self "can also move through solid material; 1'/rnd" Body Warning 10 2 - self caster if warned if his body is in touched etc. Convey defenses 13 7 V self casters soul can be protected by spells Conveyance III 14 4 10 min/lvl self "2500'/min; 5'/rnd" Body Awareness 15 4 C self can shift his perceptions back to his body MIND'S REFUGE CLOSE Freeze 2 2 1 rnd/lvl self caster can completely freeze his mind Mind's warning (S*) 4 2 - self caster is warned if someone tries to attack him mentally Nonsense 6 2 10 min/lvl self mind appears to be one of a gibberish fool Mind's Program 8 2 P self "if caster fails to an mind attack; program is activated" Mindless 10 2 1 min/lvl self mind appears to be absent/invisible Deflect Attack 13 7 1 spell self a mind attack is deflected to someone else (not attacker) PERCEPTION MASTER CLOSE Perceptive Protection 1 2 10 min/lvl self protects one sense from overload Paranormal Perception 2 2 C self caster is aware if he is in any speacial (magic) place Aura Sense 4 2 C self caster sees the aura of any person Lie Detection 6 2 1 rnd/lvl self caster know when anyone speaks not the truth Remove Perception 8 2 1 rnd/lvl self caster shuts down one sense completely Magical Enhancement 10 2 C self caster ignores bad circumstances Scramble Sense 11 4 V 10'/lvl one sense of target is shut down Adjustable Sensitivity 13 4 C self one sense is enhanced lvlxtimes (e.g. can see 15x farer) GUARDAD SIGHT BASE Cloud Sight 2 2 V - "any scryer will see a dense fog; only 50% of perception" Vision Maze 4 2 V - is caster fails will contest (-20) he is lost in the maze Sight Misdirection 5 2 V - sycring attempt is misguided to a similar subject Vision Defense II 7 2 V - caster can use 2 syring defense spells at once False Sight 9 2 V - Scyryer will see an forwards created image/scene Feel Sight 10 2 P self "Caster feels if he is scryed on; no PPs" MAGICAL ROPES CLOSE Enchanted Rope 1 2 C Touch caster can move the rope like he wants to mystical bond II 3 2 10 min/lvl 10'/lvl "caster can fasten one end anywhere; up to 50lbs/lvl" Fly 5 2 1 min/lvl Touch caster can fly a flying target Mystical Bond II 9 2 10 min/lvl 20'/lvl "up to 100 lbs/lvl; rope has double strength" Flying Carpet 12 7 V Touch takes one week, 25 lbs/lvl, 5'/lvl/rnd SPECIAL Mystical Chains 12 4 1 hr/lvl 5'/lvl RR: -20, 1-10 = A..., magic try: 3 crits Power Parasite 12 4 V Touch caster sucks 10 PPs per round Ventriloquism 1 2 C 100' catsers speech appers somewhere else Touch of Subdual 5 4 - Touch "target is stunned for 1 rnd/1 failure; RR: -30" Mind's Tongue 3 4 C 100' Catser can communicate with any being mentally Spell Store 1 2 24h self Stores one spell Ward v 4 V 10' Places one spell into a ward